![]() Stop me if you’ve heard this one before: you are a chosen warrior that’s been tasked with the overwhelming duty to stop an apocalypse from occurring. The result of this work is an experience that’s a flawed, yet highly engrossing game that I keep coming back to play. In under a year, RUNE II has seen a massive overhaul and tons of improvements with a new vision and direction. RUNE II: Decapitation Edition serves as a “Definitive Edition” of RUNE II, and the tail end of a redemption arc for the developers at Studio 369 and publisher Ragnarok Game, who inherited a mess. Most games don’t get to make a second first impression, but RUNE II has such an opening. However, when it comes to trying new things, I can at least applaud the attempt, RUNE II: Decapitation Edition is an example of not trying anything new as well as not getting much else very well done.Everyone deserves a second chance, an opportunity to make things right. It doesn’t really try for anything new, and that is totally fine. Overall, RUNE II: Decapitation Edition takes the big idea of Viking RPG and runs with just about all the usual aspects of that: Ragnarok, one handed weapons vs two handed, light elements of magic in the form of runes. As you level up, you gain more ability to assign special traits and aspects to your abilities to make them stronger. When you select a class, each one has its counterpart Norse god packaged with strengths and weaknesses of the class, it’s actually a really cool mechanic. ![]() Runes work sort of like abilities they give your character powers or buffs on a time limit. The next couple of RPG elements would be the runes, your class, and leveling up. You collect the materials by breaking trees and rocks then when you get enough for the tool you need to craft you can go craft it. There’s crafting, even more straightforward than the story. The RPG elements are the next big part of the game. A lot of games don’t offer quality of life things like that so it is definitely noticed. They even give you a nice wheel to easily switch between your weapons even in combat. Being able to select your style of combat based on weapons is always a good thing and always fun. Weirdly enough, everything related to combat outside of the actual combat is very nice to the player. It’s not only awkward to block attacks, but actually hitting enemies also doesn’t always connect and the animations for it are hard to hit, it just doesn’t feel comfortable. ![]() This leads to the popular style being a one handed weapon and a shield for blocking. It tries to have the style of combat where you can equip something in each hand. ![]() There needs to be something said about the combat in that it feels a little off. There’s a good amount that goes into the gameplay, but the biggest thing that everything else is going to revolve around is combat. RUNE II: Decapitation Edition’s gameplay is the basket they put all the eggs into for this game. There are more characters and such that you will meet as you play, but all this sort of takes place behind everything regarding the gameplay, which is much more pronounced than the story is. The main plot is really just an excuse to get the game rolling. Play as your own character, that you get to customize and name yourself, a dead warrior of old Norse times brought back to life by the Norse god Heimdall so that you can defeat Loki and his crew. RUNE II: Decapitation Edition is a viking action RPG, by developer Studio 369 and publisher Ragnarok Game, LLC, taking place in Norse mythological times.
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